using System;
using System.Runtime.Serialization;

namespace Faster.GameUtility
{
   [Serializable()]
   public class AMFNetException : Exception
   {
      #region Constructors

      public AMFNetException() : base()
      {
      }

      public AMFNetException(string message) : base(message)
      {
      }

      public AMFNetException(string message, Exception innerException) : base(message, innerException)
      {
      }

      protected AMFNetException(SerializationInfo info, StreamingContext context) : base(info, context)
      {
      }
      #endregion
   }
}